Files
crypto/backend/disable_test.go
T
Hanzo AI ddff44bbee backend: add GPU substrate selector with fallback policy + ABI guards
Adds the canonical runtime substrate selector for luxfi/crypto and decomplects
all per-algorithm GPU dispatchers behind it.

New `backend` API:
- Default()/SetDefault/Resolved()/IsGPU/IsCGo/IsVanilla — runtime selection
- CGoAvailable()/GPUAvailable() — real probes (was stubbed)
- Probe() returning Snapshot{Default, Resolved, CGo, GPU, Disabled,
  GPUBackend, GPUDeviceCount, AccelVersion, Fallbacks}
- GPUDisabled() reads LUX_GPU_DISABLE operator kill switch
- RecordFallback(reason, where) atomic counter + one-shot log per reason,
  low-cardinality FallbackReason enum (disabled / unsupported / probe_failed
  / backend_unavailable / abi_mismatch)

Dispatcher cleanup (one-and-one-way):
- All Resolve(gpuhost.Available(), false) call sites replaced with IsGPU()
- hqc switched to IsVanilla() (its accel batch wins for any non-vanilla pick)
- gpu/gpu.go now delegates entirely to backend (no separate session)
- internal/gpuhost dropped Snapshot()/Provenance — backend.Probe() canonical

Build tag policy: CGo is the only gate. There is no `gpu` build tag.
LLM.md documents the canonical surface.
2026-05-24 14:16:55 -07:00

47 lines
1.1 KiB
Go

// Copyright (C) 2019-2026, Lux Industries Inc. All rights reserved.
// See the file LICENSE for licensing terms.
package backend
import "testing"
func TestParseTruthy(t *testing.T) {
cases := map[string]bool{
"": false,
"0": false,
"false": false,
"FALSE": false,
"no": false,
"NO": false,
"off": false,
" 0 ": false,
"1": true,
"true": true,
"yes": true,
"on": true,
"YES": true,
"foo": true, // any non-falsy spelling counts as truthy
}
for in, want := range cases {
if got := parseTruthy(in); got != want {
t.Errorf("parseTruthy(%q) = %v; want %v", in, got, want)
}
}
}
func TestGPUDisabledStable(t *testing.T) {
// gpuDisabled is parsed once at init; repeated calls must agree.
v1 := GPUDisabled()
v2 := GPUDisabled()
if v1 != v2 {
t.Fatalf("GPUDisabled() not stable: %v then %v", v1, v2)
}
}
func TestGPUAvailableHonorsDisabled(t *testing.T) {
// When disabled, GPUAvailable must return false regardless of probe.
if GPUDisabled() && GPUAvailable() {
t.Fatal("GPUAvailable=true while GPUDisabled=true — kill switch ignored")
}
}