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fhe/ntt_gpu.go
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// Copyright (c) 2025-2026, Lux Industries Inc
// SPDX-License-Identifier: BSD-3-Clause
package fhe
import (
"fmt"
"sync"
"github.com/luxfi/lattice/v7/gpu"
)
// Batch NTT/INTT dispatch — routes to lattice/v7/gpu (Metal/CUDA) when a
// GPU device is reachable AND the engine's (N, Q) probe matches the CPU
// subring NTT byte-for-byte. Otherwise per-polynomial subring fallback.
// CGO_ENABLED gates lattice/gpu compilation; no other build tag exists.
var (
gpuCtxMu sync.Mutex
gpuCtxCache = map[engineKey]*gpu.NTTContext{}
)
func fheGPUCtx(e *NTTEngine) *gpu.NTTContext {
if !gpu.GPUAvailable() {
return nil
}
gpuCtxMu.Lock()
defer gpuCtxMu.Unlock()
k := engineKey{N: e.N, Q: e.Q}
if ctx, ok := gpuCtxCache[k]; ok {
return ctx
}
ctx, err := gpu.NewNTTContext(e.N, e.Q)
if err != nil {
gpuCtxCache[k] = nil
return nil
}
if !probeByteEqual(e, ctx) {
ctx.Close()
gpuCtxCache[k] = nil
return nil
}
gpuCtxCache[k] = ctx
return ctx
}
// probeByteEqual rejects a GPU context whose forward NTT differs from
// the CPU subring NTT on a deterministic input. Different Montgomery /
// bit-reversed / twiddle conventions would corrupt ciphertexts silently.
func probeByteEqual(e *NTTEngine, gpuCtx *gpu.NTTContext) bool {
N := int(e.N)
probe := make([]uint64, N)
for i := range probe {
probe[i] = uint64(i+1) % e.Q
}
cpu := make([]uint64, N)
copy(cpu, probe)
e.sr.NTT(cpu, cpu)
gpuOut, err := gpuCtx.NTT([][]uint64{probe})
if err != nil || len(gpuOut) != 1 || len(gpuOut[0]) != N {
return false
}
for i := 0; i < N; i++ {
if cpu[i] != gpuOut[0][i] {
return false
}
}
return true
}
// NTTBatch performs forward NTT on every polynomial in polys. Output is
// byte-equal to repeated NTTInPlace calls regardless of dispatch path.
func (e *NTTEngine) NTTBatch(polys [][]uint64) ([][]uint64, error) {
if ctx := fheGPUCtx(e); ctx != nil {
return ctx.NTT(polys)
}
N := int(e.N)
out := make([][]uint64, len(polys))
for i, p := range polys {
if len(p) != N {
return nil, fmt.Errorf("fhe.NTTBatch: poly %d size %d != %d", i, len(p), N)
}
out[i] = make([]uint64, N)
copy(out[i], p)
e.sr.NTT(out[i], out[i])
}
return out, nil
}
// INTTBatch is the inverse of NTTBatch.
func (e *NTTEngine) INTTBatch(polys [][]uint64) ([][]uint64, error) {
if ctx := fheGPUCtx(e); ctx != nil {
return ctx.INTT(polys)
}
N := int(e.N)
out := make([][]uint64, len(polys))
for i, p := range polys {
if len(p) != N {
return nil, fmt.Errorf("fhe.INTTBatch: poly %d size %d != %d", i, len(p), N)
}
out[i] = make([]uint64, N)
copy(out[i], p)
e.sr.INTT(out[i], out[i])
}
return out, nil
}
// GPUNTTAvailable reports whether the GPU path serves this engine's (N, Q).
// First call may run the byte-equality probe; subsequent calls are cached.
func (e *NTTEngine) GPUNTTAvailable() bool { return fheGPUCtx(e) != nil }