mirror of
https://github.com/luxfi/math.git
synced 2026-07-27 03:38:49 +00:00
Added functions from node/vms/dexvm/math: - Div64: safe division with error on zero - MulBig: multiply uint64s returning big.Int - MulDiv64: (a * b) / c without overflow - MulDivRoundUp64: ceiling division variant - BigMulDiv: big.Int multiplication+division - BigMulDivRoundUp: big.Int ceiling variant - Clamp: generic ordered type clamping Also added common big.Int values (bigZero, bigOne, maxUint64Big) for performance in division operations.
171 lines
3.9 KiB
Go
171 lines
3.9 KiB
Go
// Copyright (C) 2019-2025, Lux Industries Inc. All rights reserved.
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// See the file LICENSE for licensing terms.
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// Package safe provides overflow-safe arithmetic operations.
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package safe
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import (
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"errors"
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"math"
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"math/big"
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"math/bits"
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"golang.org/x/exp/constraints"
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)
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var (
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ErrOverflow = errors.New("overflow")
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ErrUnderflow = errors.New("underflow")
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ErrDivisionByZero = errors.New("division by zero")
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// Common big.Int values for performance.
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bigZero = big.NewInt(0)
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bigOne = big.NewInt(1)
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maxUint64Big = new(big.Int).SetUint64(math.MaxUint64)
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)
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// Add64 returns a + b, or error if overflow.
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func Add64(a, b uint64) (uint64, error) {
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if a > math.MaxUint64-b {
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return 0, ErrOverflow
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}
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return a + b, nil
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}
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// Sub returns a - b, or error if underflow.
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func Sub[T constraints.Unsigned](a, b T) (T, error) {
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if a < b {
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return 0, ErrUnderflow
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}
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return a - b, nil
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}
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// Mul64 returns a * b, or error if overflow.
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func Mul64(a, b uint64) (uint64, error) {
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if b != 0 && a > math.MaxUint64/b {
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return 0, ErrOverflow
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}
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return a * b, nil
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}
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// SafeAdd returns x+y and whether overflow occurred.
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func SafeAdd(x, y uint64) (uint64, bool) {
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sum, carryOut := bits.Add64(x, y, 0)
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return sum, carryOut != 0
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}
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// SafeSub returns x-y and whether underflow occurred.
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func SafeSub(x, y uint64) (uint64, bool) {
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diff, borrowOut := bits.Sub64(x, y, 0)
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return diff, borrowOut != 0
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}
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// SafeMul returns x*y and whether overflow occurred.
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func SafeMul(x, y uint64) (uint64, bool) {
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hi, lo := bits.Mul64(x, y)
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return lo, hi != 0
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}
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// AbsDiff returns |a - b|.
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func AbsDiff[T constraints.Unsigned](a, b T) T {
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return max(a, b) - min(a, b)
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}
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// Min returns the minimum of two uint64 values.
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func Min(a, b uint64) uint64 {
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if a < b {
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return a
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}
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return b
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}
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// Max returns the maximum of two uint64 values.
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func Max(a, b uint64) uint64 {
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if a > b {
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return a
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}
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return b
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}
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// Div64 returns a / b, or error if division by zero.
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func Div64(a, b uint64) (uint64, error) {
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if b == 0 {
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return 0, ErrDivisionByZero
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}
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return a / b, nil
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}
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// MulBig returns a * b as a big.Int (no overflow possible).
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func MulBig(a, b uint64) *big.Int {
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x := new(big.Int).SetUint64(a)
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y := new(big.Int).SetUint64(b)
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return x.Mul(x, y)
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}
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// MulDiv64 returns (a * b) / c without intermediate overflow.
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// Returns error if c is zero or result overflows uint64.
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func MulDiv64(a, b, c uint64) (uint64, error) {
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if c == 0 {
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return 0, ErrDivisionByZero
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}
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product := MulBig(a, b)
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divisor := new(big.Int).SetUint64(c)
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result := new(big.Int).Div(product, divisor)
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if result.Cmp(maxUint64Big) > 0 {
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return 0, ErrOverflow
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}
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return result.Uint64(), nil
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}
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// MulDivRoundUp64 returns ceil((a * b) / c) without intermediate overflow.
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// Returns error if c is zero or result overflows uint64.
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func MulDivRoundUp64(a, b, c uint64) (uint64, error) {
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if c == 0 {
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return 0, ErrDivisionByZero
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}
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product := MulBig(a, b)
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divisor := new(big.Int).SetUint64(c)
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// (product + divisor - 1) / divisor for ceiling division
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product.Add(product, divisor)
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product.Sub(product, bigOne)
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result := product.Div(product, divisor)
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if result.Cmp(maxUint64Big) > 0 {
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return 0, ErrOverflow
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}
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return result.Uint64(), nil
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}
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// BigMulDiv returns (a * b) / c for big.Int values.
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// Returns nil if c is zero.
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func BigMulDiv(a, b, c *big.Int) *big.Int {
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if c.Cmp(bigZero) == 0 {
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return nil
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}
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result := new(big.Int).Mul(a, b)
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return result.Div(result, c)
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}
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// BigMulDivRoundUp returns ceil((a * b) / c) for big.Int values.
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// Returns nil if c is zero.
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func BigMulDivRoundUp(a, b, c *big.Int) *big.Int {
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if c.Cmp(bigZero) == 0 {
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return nil
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}
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result := new(big.Int).Mul(a, b)
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// (result + c - 1) / c for ceiling division
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result.Add(result, c)
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result.Sub(result, bigOne)
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return result.Div(result, c)
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}
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// Clamp returns value clamped to [minVal, maxVal].
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func Clamp[T constraints.Ordered](value, minVal, maxVal T) T {
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if value < minVal {
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return minVal
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}
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if value > maxVal {
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return maxVal
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}
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return value
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}
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