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64 lines
1.1 KiB
Go
64 lines
1.1 KiB
Go
// Copyright (C) 2019-2025, Lux Industries Inc. All rights reserved.
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// See the file LICENSE for licensing terms.
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package iterator
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import (
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"sync"
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"github.com/google/btree"
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)
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var _ Iterator[any] = (*tree[any])(nil)
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type tree[T any] struct {
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current T
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next chan T
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releaseOnce sync.Once
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release chan struct{}
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wg sync.WaitGroup
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}
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// FromTree returns a new iterator of the stakers in [tree] in ascending order.
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// Note that it isn't safe to modify [tree] while iterating over it.
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func FromTree[T any](btree *btree.BTreeG[T]) Iterator[T] {
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if btree == nil {
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return Empty[T]{}
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}
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it := &tree[T]{
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next: make(chan T),
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release: make(chan struct{}),
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}
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it.wg.Add(1)
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go func() {
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defer it.wg.Done()
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btree.Ascend(func(i T) bool {
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select {
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case it.next <- i:
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return true
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case <-it.release:
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return false
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}
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})
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close(it.next)
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}()
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return it
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}
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func (i *tree[_]) Next() bool {
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next, ok := <-i.next
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i.current = next
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return ok
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}
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func (i *tree[T]) Value() T {
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return i.current
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}
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func (i *tree[_]) Release() {
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i.releaseOnce.Do(func() {
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close(i.release)
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})
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i.wg.Wait()
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}
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