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1.1 KiB
Go

// Copyright (C) 2019-2025, Lux Industries Inc. All rights reserved.
// See the file LICENSE for licensing terms.
package iterator
import (
"sync"
"github.com/google/btree"
)
var _ Iterator[any] = (*tree[any])(nil)
type tree[T any] struct {
current T
next chan T
releaseOnce sync.Once
release chan struct{}
wg sync.WaitGroup
}
// FromTree returns a new iterator of the stakers in [tree] in ascending order.
// Note that it isn't safe to modify [tree] while iterating over it.
func FromTree[T any](btree *btree.BTreeG[T]) Iterator[T] {
if btree == nil {
return Empty[T]{}
}
it := &tree[T]{
next: make(chan T),
release: make(chan struct{}),
}
it.wg.Add(1)
go func() {
defer it.wg.Done()
btree.Ascend(func(i T) bool {
select {
case it.next <- i:
return true
case <-it.release:
return false
}
})
close(it.next)
}()
return it
}
func (i *tree[_]) Next() bool {
next, ok := <-i.next
i.current = next
return ok
}
func (i *tree[T]) Value() T {
return i.current
}
func (i *tree[_]) Release() {
i.releaseOnce.Do(func() {
close(i.release)
})
i.wg.Wait()
}