Files
Hanzo AI ab37e5f078 feat: reset module path to luxfi/zapdb v1.0.0
Removed /v4 suffix from module path and all internal imports.
Go module is now github.com/luxfi/zapdb (no major version suffix).
Import as: import "github.com/luxfi/zapdb"

No code changes — only module path and import rewrite.
2026-04-11 00:01:08 -07:00

123 lines
3.4 KiB
Go

/*
* SPDX-FileCopyrightText: © 2017-2025 Istari Digital, Inc.
* SPDX-License-Identifier: Apache-2.0
*/
package skl
import (
"sync/atomic"
"unsafe"
"github.com/luxfi/zapdb/y"
)
const (
offsetSize = int(unsafe.Sizeof(uint32(0)))
// Always align nodes on 64-bit boundaries, even on 32-bit architectures,
// so that the node.value field is 64-bit aligned. This is necessary because
// node.getValueOffset uses atomic.LoadUint64, which expects its input
// pointer to be 64-bit aligned.
nodeAlign = int(unsafe.Sizeof(uint64(0))) - 1
)
// Arena should be lock-free.
type Arena struct {
n atomic.Uint32
buf []byte
}
// newArena returns a new arena.
func newArena(n int64) *Arena {
// Don't store data at position 0 in order to reserve offset=0 as a kind
// of nil pointer.
out := &Arena{buf: make([]byte, n)}
out.n.Store(1)
return out
}
func (s *Arena) size() int64 {
return int64(s.n.Load())
}
// putNode allocates a node in the arena. The node is aligned on a pointer-sized
// boundary. The arena offset of the node is returned.
func (s *Arena) putNode(height int) uint32 {
// Compute the amount of the tower that will never be used, since the height
// is less than maxHeight.
unusedSize := (maxHeight - height) * offsetSize
// Pad the allocation with enough bytes to ensure pointer alignment.
l := uint32(MaxNodeSize - unusedSize + nodeAlign)
n := s.n.Add(l)
y.AssertTruef(int(n) <= len(s.buf),
"Arena too small, toWrite:%d newTotal:%d limit:%d",
l, n, len(s.buf))
// Return the aligned offset.
m := (n - l + uint32(nodeAlign)) & ^uint32(nodeAlign)
return m
}
// Put will *copy* val into arena. To make better use of this, reuse your input
// val buffer. Returns an offset into buf. User is responsible for remembering
// size of val. We could also store this size inside arena but the encoding and
// decoding will incur some overhead.
func (s *Arena) putVal(v y.ValueStruct) uint32 {
l := v.EncodedSize()
n := s.n.Add(l)
y.AssertTruef(int(n) <= len(s.buf),
"Arena too small, toWrite:%d newTotal:%d limit:%d",
l, n, len(s.buf))
m := n - l
v.Encode(s.buf[m:])
return m
}
func (s *Arena) putKey(key []byte) uint32 {
l := uint32(len(key))
n := s.n.Add(l)
y.AssertTruef(int(n) <= len(s.buf),
"Arena too small, toWrite:%d newTotal:%d limit:%d",
l, n, len(s.buf))
// m is the offset where you should write.
// n = new len - key len give you the offset at which you should write.
m := n - l
// Copy to buffer from m:n
y.AssertTrue(len(key) == copy(s.buf[m:n], key))
return m
}
// getNode returns a pointer to the node located at offset. If the offset is
// zero, then the nil node pointer is returned.
func (s *Arena) getNode(offset uint32) *node {
if offset == 0 {
return nil
}
return (*node)(unsafe.Pointer(&s.buf[offset]))
}
// getKey returns byte slice at offset.
func (s *Arena) getKey(offset uint32, size uint16) []byte {
return s.buf[offset : offset+uint32(size)]
}
// getVal returns byte slice at offset. The given size should be just the value
// size and should NOT include the meta bytes.
func (s *Arena) getVal(offset uint32, size uint32) (ret y.ValueStruct) {
ret.Decode(s.buf[offset : offset+size])
return
}
// getNodeOffset returns the offset of node in the arena. If the node pointer is
// nil, then the zero offset is returned.
func (s *Arena) getNodeOffset(nd *node) uint32 {
if nd == nil {
return 0
}
return uint32(uintptr(unsafe.Pointer(nd)) - uintptr(unsafe.Pointer(&s.buf[0])))
}